binary and source packages in the download area
SEDS is a sprite editor for the nintendo DS. It allows you to draw
your own small images (up to 64x64 pixels at a time) using the
console's touchscreen, and to manage those images into "sheets"
suited for video game animated characters/monsters graphics or
SEDS is accompanied by a collection of PERL scripts that help manipulating and converting the native .spr files "offline" on a PC.
Runme is an all-in-one tool for (game development related) media
management. Its first functionnality is to transfer files over
Wifi between your nintendo DS and your PC, but it is also capable
of previewing some file formats (.pcx images, .spr spritesheets,
tracked music, etc) and pre-viewing (scripted) game scenes.
runme-reloaded (currently in development) is also capable of interpeting simple command files to perform batch file operations such as full directory uploads
LEDS is a custom level editor that lets you build your own map
with the SEDS-compatible tilesets. Levels are built using two
layers and properties of the background can be set through an
additional "meta-data" virtual layer.
You can move around the SD card and pick the .map and .spr files you want to work on, create new maps, save your work (of course). Maps can then later be loaded through GEDS scripts in the game engine.
AnimEDS allows you to create modular animation by moving and alterning
sprites. It natively reads SEDS files and saves animations in the same
file. Use at least SEDS 0.4 to manipulate .spr files containing animations.
Future release will also allow visual edition of the collision boxes and direct use of those animation by the libGEDS game engine.